Interactive demos

Analysis for Tone No. 32

Listen to

General properties

Pitch
55.000Hz
Duration
0.522s
Stress
100.000dbFS

1.000×f @ -33.000dbFS

Envelope

Attack/Delay
max=1.000; 1 x=0.000, y=0.000, z=1.000 (smooth); 2 x=0.010, y=1.000, z=1.000 (smooth); 3 x=0.020, y=1.000, z=1.000 (smooth)
Delay/Sustain
max=10.000; 1 x=0.000, y=10.000, z=1.000 (smooth); 2 x=0.333, y=8.000, z=1.000 (smooth); 3 x=1.000, y=0.000, z=1.000 (smooth)
Release
max=2.000; 1 x=0.000, y=2.000, z=1.000 (smooth); 2 x=0.200, y=1.000, z=1.000 (smooth); 3 x=0.300, y=0.000, z=1.000 (smooth)

Oscillator

Wave form generator
Oscillator(osc_func='sine',frequency_variation=Shape((1, 1), (0, 1, False), (1, 1, False)))
Frequency variation
max=1.000; 1 x=0.000, y=1.000, z=1.000 (smooth); 2 x=1.000, y=1.000, z=1.000 (smooth)

1.051×f @ -25.000dbFS

Envelope

Attack/Delay
max=1.000; 1 x=0.000, y=0.000, z=1.000 (smooth); 2 x=0.010, y=1.000, z=1.000 (smooth); 3 x=0.020, y=1.000, z=1.000 (smooth)
Delay/Sustain
max=10.000; 1 x=0.000, y=10.000, z=1.000 (smooth); 2 x=0.333, y=8.000, z=1.000 (smooth); 3 x=1.000, y=0.000, z=1.000 (smooth)
Release
max=2.000; 1 x=0.000, y=2.000, z=1.000 (smooth); 2 x=0.200, y=1.000, z=1.000 (smooth); 3 x=0.300, y=0.000, z=1.000 (smooth)

Oscillator

Wave form generator
Oscillator(osc_func=(0.23353067288361973, , (0.6, , )),frequency_variation=Shape((1, 26), (0, 26, False), (1, 25, False)))
Frequency variation
max=1.000; 1 x=0.000, y=1.000, z=1.000 (smooth); 2 x=1.000, y=0.961, z=1.000 (smooth)

1.093×f @ -11.000dbFS

Envelope

Attack/Delay
max=1.000; 1 x=0.000, y=0.000, z=1.000 (smooth); 2 x=0.010, y=1.000, z=1.000 (smooth); 3 x=0.020, y=1.000, z=1.000 (smooth)
Delay/Sustain
max=10.000; 1 x=0.000, y=10.000, z=1.000 (smooth); 2 x=0.333, y=8.000, z=1.000 (smooth); 3 x=1.000, y=0.000, z=1.000 (smooth)
Release
max=2.000; 1 x=0.000, y=2.000, z=1.000 (smooth); 2 x=0.200, y=1.000, z=1.000 (smooth); 3 x=0.300, y=0.000, z=1.000 (smooth)

Oscillator

Wave form generator
Oscillator(osc_func=(0.4243153604987889, , (0.6, , )),frequency_variation=Shape((1, 14), (0, 14, False), (1, 13, False)))
Frequency variation
max=1.000; 1 x=0.000, y=1.000, z=1.000 (smooth); 2 x=1.000, y=0.929, z=1.000 (smooth)

1.124×f @ -15.000dbFS

Envelope

Attack/Delay
max=1.000; 1 x=0.000, y=0.000, z=1.000 (smooth); 2 x=0.010, y=1.000, z=1.000 (smooth); 3 x=0.020, y=1.000, z=1.000 (smooth)
Delay/Sustain
max=10.000; 1 x=0.000, y=10.000, z=1.000 (smooth); 2 x=0.333, y=8.000, z=1.000 (smooth); 3 x=1.000, y=0.000, z=1.000 (smooth)
Release
max=2.000; 1 x=0.000, y=2.000, z=1.000 (smooth); 2 x=0.200, y=1.000, z=1.000 (smooth); 3 x=0.300, y=0.000, z=1.000 (smooth)

Oscillator

Wave form generator
Oscillator(osc_func=(0.5682365203740917, , (0.6, , )),frequency_variation=Shape((1, 11), (0, 11, False), (1, 10, False), (2, 10, False)))
Frequency variation
max=1.000; 1 x=0.000, y=1.000, z=1.000 (smooth); 2 x=0.595, y=0.905, z=1.000 (smooth); 3 x=1.000, y=0.905, z=1.000 (smooth)

1.156×f @ -7.000dbFS

Envelope

Attack/Delay
max=1.000; 1 x=0.000, y=0.000, z=1.000 (smooth); 2 x=0.010, y=1.000, z=1.000 (smooth); 3 x=0.020, y=1.000, z=1.000 (smooth)
Delay/Sustain
max=10.000; 1 x=0.000, y=10.000, z=1.000 (smooth); 2 x=0.333, y=8.000, z=1.000 (smooth); 3 x=1.000, y=0.000, z=1.000 (smooth)
Release
max=2.000; 1 x=0.000, y=2.000, z=1.000 (smooth); 2 x=0.200, y=1.000, z=1.000 (smooth); 3 x=0.300, y=0.000, z=1.000 (smooth)

Oscillator

Wave form generator
Oscillator(osc_func=(0.7121576802493944, , (0.6, , )),frequency_variation=Shape((1, 8), (0, 8, False), (2, 7, False), (3, 7, False)))
Frequency variation
max=1.000; 1 x=0.000, y=1.000, z=1.000 (smooth); 2 x=0.619, y=0.881, z=1.000 (smooth); 3 x=1.000, y=0.881, z=1.000 (smooth)

1.187×f @ -17.000dbFS

Envelope

Attack/Delay
max=1.000; 1 x=0.000, y=0.000, z=1.000 (smooth); 2 x=0.010, y=1.000, z=1.000 (smooth); 3 x=0.020, y=1.000, z=1.000 (smooth)
Delay/Sustain
max=10.000; 1 x=0.000, y=10.000, z=1.000 (smooth); 2 x=0.333, y=8.000, z=1.000 (smooth); 3 x=1.000, y=0.000, z=1.000 (smooth)
Release
max=2.000; 1 x=0.000, y=2.000, z=1.000 (smooth); 2 x=0.200, y=1.000, z=1.000 (smooth); 3 x=0.300, y=0.000, z=1.000 (smooth)

Oscillator

Wave form generator
Oscillator(osc_func=(0.8560788401246973, , (0.6, , )),frequency_variation=Shape((1, 7), (0, 7, False), (2, 6, False), (3, 6, False)))
Frequency variation
max=1.000; 1 x=0.000, y=1.000, z=1.000 (smooth); 2 x=0.643, y=0.857, z=1.000 (smooth); 3 x=1.000, y=0.857, z=1.000 (smooth)

1.219×f @ -19.000dbFS

Envelope

Attack/Delay
max=1.000; 1 x=0.000, y=0.000, z=1.000 (smooth); 2 x=0.010, y=1.000, z=1.000 (smooth); 3 x=0.020, y=1.000, z=1.000 (smooth)
Delay/Sustain
max=10.000; 1 x=0.000, y=10.000, z=1.000 (smooth); 2 x=0.333, y=8.000, z=1.000 (smooth); 3 x=1.000, y=0.000, z=1.000 (smooth)
Release
max=2.000; 1 x=0.000, y=2.000, z=1.000 (smooth); 2 x=0.200, y=1.000, z=1.000 (smooth); 3 x=0.300, y=0.000, z=1.000 (smooth)

Oscillator

Wave form generator
Oscillator(osc_func=(0.6, , ),frequency_variation=Shape((1, 6), (0, 6, False), (2, 5, False), (3, 5, False)))
Frequency variation
max=1.000; 1 x=0.000, y=1.000, z=1.000 (smooth); 2 x=0.667, y=0.833, z=1.000 (smooth); 3 x=1.000, y=0.833, z=1.000 (smooth)